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February 8, 2010 at 9:33 AM #511448February 8, 2010 at 9:55 AM #5105668bitnintendoParticipant
Watching footage of the ’95 tank rampage is fascinating. I replayed it a couple times recognizing places in my neighborhood and trying to figure out his entire route.
I’m with scaredy – unless you reload and cast your own bullets or have substantial stockpiles, you will run out of ammo sooner or later. Good idea to have a melee weapon for backup.
February 8, 2010 at 9:55 AM #5107118bitnintendoParticipantWatching footage of the ’95 tank rampage is fascinating. I replayed it a couple times recognizing places in my neighborhood and trying to figure out his entire route.
I’m with scaredy – unless you reload and cast your own bullets or have substantial stockpiles, you will run out of ammo sooner or later. Good idea to have a melee weapon for backup.
February 8, 2010 at 9:55 AM #5111248bitnintendoParticipantWatching footage of the ’95 tank rampage is fascinating. I replayed it a couple times recognizing places in my neighborhood and trying to figure out his entire route.
I’m with scaredy – unless you reload and cast your own bullets or have substantial stockpiles, you will run out of ammo sooner or later. Good idea to have a melee weapon for backup.
February 8, 2010 at 9:55 AM #5112178bitnintendoParticipantWatching footage of the ’95 tank rampage is fascinating. I replayed it a couple times recognizing places in my neighborhood and trying to figure out his entire route.
I’m with scaredy – unless you reload and cast your own bullets or have substantial stockpiles, you will run out of ammo sooner or later. Good idea to have a melee weapon for backup.
February 8, 2010 at 9:55 AM #5114688bitnintendoParticipantWatching footage of the ’95 tank rampage is fascinating. I replayed it a couple times recognizing places in my neighborhood and trying to figure out his entire route.
I’m with scaredy – unless you reload and cast your own bullets or have substantial stockpiles, you will run out of ammo sooner or later. Good idea to have a melee weapon for backup.
February 8, 2010 at 10:03 AM #510571AnonymousGuestAirborne zombies are not such an unrealistic concept. Static line jumps don’t really require much thinking. If you are jumping from something big, like a C141, you don’t even need to jump, just walk out the door. They might break a leg when they land, but zombies don’t care.
Of course someone would need to fly the plane, so I suppose the airborne zombies would need some help.
Are zombies susceptible to fire? Perhaps some fu gas would be useful in the arsenal.
February 8, 2010 at 10:03 AM #510716AnonymousGuestAirborne zombies are not such an unrealistic concept. Static line jumps don’t really require much thinking. If you are jumping from something big, like a C141, you don’t even need to jump, just walk out the door. They might break a leg when they land, but zombies don’t care.
Of course someone would need to fly the plane, so I suppose the airborne zombies would need some help.
Are zombies susceptible to fire? Perhaps some fu gas would be useful in the arsenal.
February 8, 2010 at 10:03 AM #511129AnonymousGuestAirborne zombies are not such an unrealistic concept. Static line jumps don’t really require much thinking. If you are jumping from something big, like a C141, you don’t even need to jump, just walk out the door. They might break a leg when they land, but zombies don’t care.
Of course someone would need to fly the plane, so I suppose the airborne zombies would need some help.
Are zombies susceptible to fire? Perhaps some fu gas would be useful in the arsenal.
February 8, 2010 at 10:03 AM #511222AnonymousGuestAirborne zombies are not such an unrealistic concept. Static line jumps don’t really require much thinking. If you are jumping from something big, like a C141, you don’t even need to jump, just walk out the door. They might break a leg when they land, but zombies don’t care.
Of course someone would need to fly the plane, so I suppose the airborne zombies would need some help.
Are zombies susceptible to fire? Perhaps some fu gas would be useful in the arsenal.
February 8, 2010 at 10:03 AM #511473AnonymousGuestAirborne zombies are not such an unrealistic concept. Static line jumps don’t really require much thinking. If you are jumping from something big, like a C141, you don’t even need to jump, just walk out the door. They might break a leg when they land, but zombies don’t care.
Of course someone would need to fly the plane, so I suppose the airborne zombies would need some help.
Are zombies susceptible to fire? Perhaps some fu gas would be useful in the arsenal.
February 8, 2010 at 10:15 AM #5105818bitnintendoParticipantAirborne zombies only make sense in one or two circumstances:
1. A non-zombie enemy maliciously dropping zombies on your head: pilot with barricaded door, and somebody willing to hook troops up to static line then infect them, or who can wrangle zombies into jump rigs without getting bitten themselves
2. A bitten jumper converting to zombie in the plane, and zombifying the rest of the load, followed by a panicked pilot dumping them
Either way, you’d probably get a fair amount of “breakage” in the zombies due to improper body position causing chute malfunctions, poor landings, etc. Personally, I will leave zombie paratroopers out of my planning – I am more concerned about the standard shambling zombie threat.
February 8, 2010 at 10:15 AM #5107268bitnintendoParticipantAirborne zombies only make sense in one or two circumstances:
1. A non-zombie enemy maliciously dropping zombies on your head: pilot with barricaded door, and somebody willing to hook troops up to static line then infect them, or who can wrangle zombies into jump rigs without getting bitten themselves
2. A bitten jumper converting to zombie in the plane, and zombifying the rest of the load, followed by a panicked pilot dumping them
Either way, you’d probably get a fair amount of “breakage” in the zombies due to improper body position causing chute malfunctions, poor landings, etc. Personally, I will leave zombie paratroopers out of my planning – I am more concerned about the standard shambling zombie threat.
February 8, 2010 at 10:15 AM #5111398bitnintendoParticipantAirborne zombies only make sense in one or two circumstances:
1. A non-zombie enemy maliciously dropping zombies on your head: pilot with barricaded door, and somebody willing to hook troops up to static line then infect them, or who can wrangle zombies into jump rigs without getting bitten themselves
2. A bitten jumper converting to zombie in the plane, and zombifying the rest of the load, followed by a panicked pilot dumping them
Either way, you’d probably get a fair amount of “breakage” in the zombies due to improper body position causing chute malfunctions, poor landings, etc. Personally, I will leave zombie paratroopers out of my planning – I am more concerned about the standard shambling zombie threat.
February 8, 2010 at 10:15 AM #5112328bitnintendoParticipantAirborne zombies only make sense in one or two circumstances:
1. A non-zombie enemy maliciously dropping zombies on your head: pilot with barricaded door, and somebody willing to hook troops up to static line then infect them, or who can wrangle zombies into jump rigs without getting bitten themselves
2. A bitten jumper converting to zombie in the plane, and zombifying the rest of the load, followed by a panicked pilot dumping them
Either way, you’d probably get a fair amount of “breakage” in the zombies due to improper body position causing chute malfunctions, poor landings, etc. Personally, I will leave zombie paratroopers out of my planning – I am more concerned about the standard shambling zombie threat.
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